New expressions for the System Object - Distance and Angle expressions. Integrated Box2D Physics (7 new objects).Better compression of MFA files (particularly images containing alpha channels).Integrated Unicode, HWA and language support.New and refined features have been implemented with Fusion 2.5, here is a summary of them: New features General / Runtime Extensions that were broken have since been fixed. Most extensions will continue working without needing updates from the developer. The software is compatible with previously saved MFA files, but once saved, cannot be opened in MMF2. Likewise with Multimedia Fusion 2, there are multiple editions of the software, sharing the same interface but have different runtime agreements and features. It is the successor to Multimedia Fusion 2 and marks an end to the The Games Factory brand. I have created the coding that should destroy the player on collision, but it doesn't seem to work at all.Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. This game is similar to an IWBTG fan game. I'm also having trouble making my spikes deadly. (If it makes a difference, I want to make enemies that can be killed by projectiles that my hero shoots out.) I really need to know how to look at this proprely, I came from Construct 2 and this has been the hardest thing for me to grasp. When I make it a backdrop, it applies all of the backdrop 'enemies' together in the event sheet, so if I kill one ememy, they all die. When I make my enemy an active object and apply platform movement to it, it falls through the floors. Would I make this an 'Active Object', a 'backdrop' a 'quick backdrop' or something else? Lets say I was trying to create a goomba from mario. I can figure out how to do most of what I need to except create an emey. I have watched several tutorials online and downloaded game code from games similar to that I would like to create.
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December 2022
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